Strongest Fighter
To create the sound system I utilized data persistence to maintain the same background music based on the level
Status | Released |
Platforms | HTML5 |
Author | Ethan Henderson |
Genre | Fighting |
Made with | Unity |
Tags | Singleplayer |
To create the sound system I utilized data persistence to maintain the same background music based on the level
Status | Released |
Platforms | HTML5 |
Author | Ethan Henderson |
Genre | Fighting |
Made with | Unity |
Tags | Singleplayer |